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  Breakdown Kubernetes Container Runtime

Keeping on learning Kubernetes piece by piece and having a deeper understanding of its advantages, I am no longer shocked at its rapid development and popularity. Though backed by big companies like Google is undoubtedly the push, its design, features, and convenience are the biggest attraction. Most of all, it disintegrates the monolithic Internet system governance and lifecycle and offers a new management method. Kubernetes is a set of concepts, including various resource types like Pod, Deplo...

   KUBERNETES,CONTAINER     2021-05-15 04:06:48

  First steps with Scala, say goodbye to bash scripts…

Those who know me are aware that I’ve been following play framework, and actively taking part of it’s community, for a couple of years. Playframework 2.0 is right around the corner, and it’s core is programmed in Scala, so it’s a wonderful opportunity to give this object-oriented / functional hybrid beast a try… Like many others, I will pick a very simple script to give my first steps… Finding an excuse to give Scala a try With a couple of friends we are ...

   Scala,Functional programming,Bash script,Replacement     2012-01-12 06:45:16

  The 15 Golden Rules of UI design and flow.

Last night a good friend of mine showed me the latest Need for Speed game on the iphone / ipad. Quite an impressive feat of rendering and a relatively good game to boot. However, the front end, wow, a classic case in UI mis-engineering. Loads of stats, pages and pages of bits and pieces to wade through – a classic case of over stimulating the player with lots of decisions they have no business making – stuff that will significantly change their game play experience but being...

   UI design,Game design,Feature     2012-04-05 12:20:18

  Info -> Design -> Build

First who we are: account managers and business developers at web design agencies. This process is geared towards bigger agencies, however it can be applied to freelance and smaller shops in theory.The important piecesWeb design projects tend to be unique in nature, however it is important to have a basic process that can be applied in most cases. This process is executed in a linear fashion starting with information and ending in code, but requires iteration loops at each step.Information ...

   Webdesign,Content,Info,Design,Build,Process     2011-11-13 08:25:21

  When and Where to Use Pointers in Go

When declaring variables in Go, we usually have two syntax options: In some scenarios, pointers; in others, reference; sometimes, either. It’s great to have choices, but it is also confusing sometimes as to which one in which scenario. To be more reasonable in choice-making, I started from pointers, walked through their natures, and summarized some rules in using them in Go. from unsplash, Jordan Ladikos Pointers Go has pointers. A pointer holds the memory address of a ...

   POINTER,GOLANG     2022-05-01 02:24:43

  Prototypes in JavaScript

Following on from his previous article, David Chisnall explores JavaScript as an example of prototype-based object orientation. In this article, he shows how it's possible to implement more complex object models on top of this simple abstraction.My previous article, Prototypes and Object Orientation, considered the differences between class-based and prototype-based object orientation. In this article, we'll look in a bit more detail at the workings of the JavaScript object model, since it'...

   JavaScript,Prototype,Object oriented,Obj     2011-09-02 11:44:12

  I hate cut-and-paste

Me, I blame the IDE's.Coding used to be hard. Not because programming itself was overly hard, but mostly because editors absolutely sucked. How much the typical development environment in the 70's and 80's sucked is hard to convey (except for a very lucky few, and those would have likely been using DEC and WANG gear). I got in on the tail end of the punch card era. Punching your own program is lots of fun. Once. And if you drop a deck you get to play with the sorter, which is also lots of fun (o...

   IDE,Editor,Cut and paste,Shortcut,Blame     2011-10-24 11:33:46

  Learning Go

This year I'm going to try a new programming language - Go. I had this notion that compiled, type based languages are overly complex and reduces developer efficiency. However, after doing some reading about Go, it appeared to take a different path from the rest and felt like something worth trying. Acquainting a programming language is a journey. First few steps you take with it will define your perception about it. These first few steps went well for me with Go and it felt lik...

   Go,Google,Learning,Resource     2012-01-05 08:09:55

  10 Object Oriented Design principles Java programmer should know

Object Oriented Design Principles are core of OOPS programming but I have seen most of Java programmer chasing design patterns like Singleton pattern , Decorator pattern or Observer pattern but not putting enough attention on Object oriented analysis and design or following these design principles. I have regularly seen Java programmers and developers of various experience level who either doesn't heard about these OOPS and SOLID design principle or simply doesn't know what benefits a particular...

   OOP design,Principle,Java     2012-03-14 13:51:38

  Prototypes and Object Orientation

David Chisnall takes a look at the two dominant paradigms in object-oriented languages (classes and prototypes) and discusses the strengths and weaknesses of each.Two terms are quite often confused when describing programming languages:class-based and object-oriented:Simula was the first class-based language. It provided classes (actually implemented using closures) as a means of encapsulating abstract data types.Smalltalk was the first object-oriented language. It provided a...

   Prototype,OOP,Differential,Comparison,Mo     2011-09-02 11:51:26